Fully Armed Alliance — All values at a glance

Every technology in this tree, with the full cost of taking it to its highest level. Last Z: Survival Shooter.

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Technology Levels Badges Strom Zent Research time Combat power Requires
Mechanical Repair 10 7,480 15,384,610 11,538,470 9d 16h 84,164
Piercing Shot 10 9,360 21,538,470 16,153,850 13d 13h 97,923 Mechanical Repair Level 1
Tough Shield 10 9,360 21,538,470 16,153,850 13d 13h 97,923 Mechanical Repair Level 1
Bazooka 10 11,230 30,769,240 23,076,920 19d 9h 114,968 Piercing Shot Level 1
Hold Fast 10 11,230 30,769,240 23,076,920 19d 9h 114,968 Tough Shield Level 1
Circuitous Tactics 10 11,230 30,769,240 23,076,920 19d 9h 114,968 Bazooka Level 1
Alloy Composite 10 11,230 30,769,240 23,076,920 19d 9h 114,968 Hold Fast Level 1
Peace Breaker 10 14,970 46,153,860 34,615,390 29d 2h 137,979 Circuitous Tactics Level 10, Alloy Composite Level 10
Annihilation 20 65,430 276,923,100 207,692,310 174d 15h 439,838 Peace Breaker Level 1
Rider's Attack Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Annihilation Level 1
Shooter's Attack Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Annihilation Level 1
Assaulter's Attack Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Annihilation Level 1
Rider's Defense Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Rider's Attack Training Level 1
Shooter's Defense Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Shooter's Attack Training Level 1
Assaulter's Defense Training 10 26,180 92,307,700 69,230,790 58d 5h 188,484 Assaulter's Attack Training Level 1
Mechanical Repair 10 32,720 123,076,930 92,307,700 77d 14h 214,532 Rider's Defense Training Level 10, Shooter's Defense Training Level 10
Repair Kit 10 32,720 123,076,930 92,307,700 77d 14h 214,532 Shooter's Defense Training Level 10, Assaulter's Defense Training Level 10
Move Out 20 126,200 615,384,650 461,538,480 388d 1h 630,004 Mechanical Repair Level 10, Repair Kit Level 10
Total 200 500,240 1,920,000,180 1,440,000,170 1,210d 18h 3,507,671

Cost per level

Badges — Technology · Level 1 … Max

Mechanical Repair 270 · 320 · 380 · 460 · 540 · 680 · 840 · 1,050 · 1,320 · 1,620
Piercing Shot 340 · 410 · 470 · 570 · 680 · 840 · 1,050 · 1,320 · 1,650 · 2,030
Tough Shield 340 · 410 · 470 · 570 · 680 · 840 · 1,050 · 1,320 · 1,650 · 2,030
Bazooka 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430
Hold Fast 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430
Circuitous Tactics 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430
Alloy Composite 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430
Peace Breaker 540 · 650 · 760 · 920 · 1,080 · 1,350 · 1,670 · 2,110 · 2,650 · 3,240
Annihilation 570 · 680 · 800 · 910 · 1,080 · 1,310 · 1,540 · 1,820 · 2,170 · 2,510 · 2,850 · 3,250 · 3,710 · 4,270 · 4,960 · 5,130 · 5,930 · 6,270 · 7,120 · 8,550
Rider's Attack Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Shooter's Attack Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Assaulter's Attack Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Rider's Defense Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Shooter's Defense Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Assaulter's Defense Training 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670
Mechanical Repair 1,180 · 1,420 · 1,650 · 2,010 · 2,360 · 2,950 · 3,660 · 4,610 · 5,790 · 7,090
Repair Kit 1,180 · 1,420 · 1,650 · 2,010 · 2,360 · 2,950 · 3,660 · 4,610 · 5,790 · 7,090
Move Out 1,100 · 1,320 · 1,540 · 1,760 · 2,090 · 2,530 · 2,970 · 3,520 · 4,180 · 4,840 · 5,500 · 6,270 · 7,140 · 8,240 · 9,560 · 9,890 · 11,430 · 12,090 · 13,740 · 16,490

Frequently asked

How many badges does the whole Fully Armed Alliance tree cost?
Taking every technology in Fully Armed Alliance to its highest level costs 500,240 badges. The full table above lists what each single technology needs.
How long does Fully Armed Alliance take to research?
1,210d 18h of pure research time at zero research speed bonus. Lab speed shortens this — the calculator applies your bonus.
In what order should Fully Armed Alliance be researched?
The Requires column shows what has to come first. Anything without an entry there can be started right away.

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